We hope you’ll be excited to see some of the updates we will be implementing before the Early Access launch. Thank you so much to everyone for being so forthcoming with your feedback on the demo. That’s why we’re releasing a Prologue for Fabular: Once Upon a Spacetime, which is out right now! If you have time to wishlist, download and even play it for a little while, that would really help to boost the prologue and help it reach more players. So, many independent developers and publishers are re-releasing their demos as ‘prologues’ to try to reach a wider audience, who may not find the game otherwise. There's also no specific demo forum for discussion. There's no way to publicly share screenshots of the demo, or to notify players that a demo has been updated. It's not outright awful, but I'm kind of inclined to just skip through most of it.Steam is an incredible platform that offers us many opportunities to reach new players, but unfortunately it does have its limitations.Ī demo is particularly limited as it may have its own app ID, but it's very difficult to discover organically. In Fabular, experience a sci-fi infused vision of the Middle Ages, as noble knights clash in armored spaceships. As the last remaining royal, the fate of the kingdom rests on your shoulders and on your blade. Out of all non-hostile characters I've spoken to none felt distinct in any way either. The king grows old and fragile, searching for a better future in the endless streams of prophecy. The whole dialogue with the king feels like way too many subjects are raced through with little to no context, but it doesn't achieve a sense of mysticism either due to how explicit it is imparted. The writing is strikingly hammy, and the pacing is very odd. Issue is right now I hardly ever feel like I get to make an informed decision on where to go next. Some of the most fun games I played as a child were very similar games with an open ended sandbox-ish world, it is admittedly disappointing to find Fabular just be another take on a rather unambitious approach. Personally I'm not entirely convinced of the whole Slay the Spire branching tree implementation either it works for some games but frankly I was secretly hoping Fabular would be more. The map feels extremely random at the moment. The concept is great, so I will definitely stick with it for a while longer. First thing that struck me is how slow and sluggish the game feels, but that might very well just be something to get used to.
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